Waerd: Community and Obligation Similar in height to the Neran, The Waerd average about 5'7" (170cm), however they are both stronger and leaner than the more common tribe of Mann. Members of The Waerd average around 150 lbs and, after generations of sun exposure among the sparse vegetation of the Semi-Arid Deserts of Elyria, have developed a darker complexion. Able to shelter from the worst of the midday sun in the rocky outcroppings and caves of the region, the Waerd tend to have brown eyes, dark brown skin, and either dark brown, brown, or light brown hair. Additionally, the males and females of The Waerd tend to be more androgynous in nature, both looking more similar in appearance to one another than the other tribes. This serves their purpose well, and adheres to a core value of their culture. It allows the females and males to be equally intimidating when outside the desert, and it further emphasizes their forsaken identities. That said, while you may not know the gender of The Waerd, one thing you can be sure of is their cool determination and steely resolve. Only The Waerd truly matter to The Waerd.
Advantages -Forgettable - Bonus to disguises, and identities provided (optionally) are forgotten more quickly-Unisex - Males & females wear the same clothing -Extended Family - Most family mechanics are extended to all members of a settlement 1.Bolstering is active among any Waerd of a settlement 2.Family chat is extended to all members of a settlement 3. Death-sense and Tethering extend to all members of a settlement
-Communal Housing - The Waerd do not require a room in their domicile to procreate, and instead just require an available room in the settlement - including orphanages.
Disadvantages -Communcal Property - All Waerd of a settlement have access to all spaces and property of the other Waerd in the settlement. There are no access restrictions available to other members of a settlement.-Shadow War - The Waerd cannot participate in staged battles (on battlefields) or violate their religious and cultural edicts -Dry Lung - The Waerd are accustomed to the dry air of the semi-arid desert. They fatigue more quickly in humid environments