The current Dukes Grandfather sought the unification of Anor once again at its ancient capital of Dawn’s Reach. There, he retook the royal seat within The Sun Keep, the ancient throne that lies at the heart of the City. Anor’s noble houses who remained loyal to House Alduin rallied to the call, among the first was House Adley. To bolster the reunification effort it was decided that House Alduin and House Adley would forever be joined together, and so the eldest daughter of House Adley married Duke Alduin and since then this tradition has continued.
The County of Anorath is made up of a vast mineral and stone rich countryside in the east of Anor. The County is made up of four counties into one.
Anorath is home to the Duchy's Capital of Dawn's Reach. Here, you will find the Sun Keep, The Grand Cathedral of Virtori and the Royal Barracks of Anor as an example.
The main focuses of Anorath is the economic and trade epicentre of the duchy. The County is also home to the Virtori faith of the Anorian people. In it's eastern positioning it has many trade links with the bordering grassland duchies as well as the entire Kingdom.
There is a saying that all roads lead to Anorath and Dawn's Reach. This is a true statement as they come.
In the reunification effort of Anor, loyal Counts and Countesses rallied to House Alduin's banner.
The Grand County of Edenn is a quadruple county and is home to a supersized fortress city which acts as it's primary population centre.
Heavily fortified and defended, the City of Inner Sanctum is the epicentre and lifeblood of the county. Inner Sanctum's continually expands outwards like tree roots growing towards areas within the county where resources can be harnessed to power Inner Sanctum's industrial sectors and technological advancement.
The main focus of Alayviel is to become a military powerhouse within Anor, supplying what is needed for the Duchy's defences, be it weapons, armour, soldiers, siege weapons, siege engineers, war trisons and horses etc. The key word here is defence.
In Alayviel we adhere to the principles of Al'Khezam. We hope our citizens will follow the same principles. We build together and we hold strong stronger!
The Grand County of Sweetwater is going to be the 'Breadbasket' to the Duchy of Anor. This will be the main focus. Farming, animal husbandry, food production and by-products of these, such as wool, flax and leather etc.
The County would also be a good place for those types of industries or certainly the production of raw goods.
Count Eladrielwen is responsible for managing the duchy's food needs. Count Eladrielwen serves as the Master of Grain on the Grand Council of Anor.
Strong Arm, Iron Fist.
Strength through arms is a simple theme but an accurate one for Bleak Ark.
We are fighters through and through. We fight for land, supremacy, for what we believe to be right, we fight for our Duchy and our Kingdom.
The City of Stormshield Harbour is a fortified one. Inside the city is numerous barracks and training grounds for various martial arts and combat styles.
We are explorers, stalkers of the beasts and adventuring menn, and we get the job done.
The merry county of drink and innovation, or as some in the inn would say "We drink and we know things!"
A fertile county, abound with wildflower meadows, colourful patchwork of farms and orchards, all abuzz with bees. Their bounty flowing like the many meandering streams into the industrious capital Escalante.
House Eruwaen founded Esclante on the 4 pillars of agriculture, brewing, innovation and self-sufficiency. A healthy mix that has brought prosperity to all of Miruvell's citizens and settlements.
Count Eruwaen serves as the Master of Education on the Grand Council. The Count is Responsible for all education and research for Anor.
The people of County Roeking still tell tales from before Anor became part of the Kingdom of Al-Khezam and indeed before Anor itself was united. Old families recall the stories of petty squabbles and blood feuds, speaking of those dark times with disdain. In these enlightened times, the tenets of the Virtorian faith are looked upon as guiding lights and petty differences have been laid aside in preference for progress. No longer does cousin wrestle cousin over a scrap of land.
Now, citizens come together, playing a part in the cultivation of the fertile fields of Roeking. Agriculture, trade, education, and healthcare reign in focus. Farmers create produce which merchants turn into gold, while scholars assist in the teaching of the populace and healers keep our citizens hale and hearty. Each has a part to play and each is treated with dignity.
The County of Andarien is composed primarily of agriculture, livestock and fishing. A lifestyle to echo the breadbasket of Anor, Sweetwater, with which Andarien works closely to test varied new crops and crossbreeds from distant lands. The capital of this charming county is Pendaran, where the county seat and house dav Eryd resides alongside a bustling trade hub. A welcoming port to all manner of ships bringing in exotic goods and a vast assortment of fish, it boasts a wide array of visiting races, foreign foods and fabrics. To suit the powerful faith of house dav Eryd and its Neran sailors, along with the Duchy of Anor itself, Pendaran developed a staunch and pious population. Many of the faithful traditions have held strong through the years and no sailor embarks without beseeching the blessings of the seven Virtues.
DUKE Ruler of the Duchy
DUCHESS Second in command of the Duchy
GRAND COUNCIL Governors of designated economic and social sectors
COUNTS Rulers of Counties MAYORS / BARONS Rulers of Settlements CITIZENS / GENTRY / ADVENTURERS Citizens of Anor
As with any system of governance it is important to have a structured rank system. Anor is no different and having a logical efficient system ensures smooth running of the Duchy. Above you can see the different levels of governing from the Duke at the very top, through the Council and all the way down to the regular but important Anorian Citizen.
The Duchy of Anor comprises of14 counties and as of right now, Anorian Counts control all 14 counties. We expect over time as our Anorian population grows further, we will see more settlements purchased or taken in game via Casus Belli.
It's our plan and intention to turn Anor into a regional pillar of strength and stability within the Grasslands. We aim for all Anorians to have an exceptional place to live, work and socialise. We will focus on economic, infrastructure and military growth.
Counties of Anor The current 14 player Counties are:
Grand County of Anorath (x4 Counties) Grand County of Edenn (x4 Counties) Grand County of Alayviel (x3 Counties) Grand County of Sweetwater (x2 Counties) Grand County of Bleak Ark (x2 County) County of Isilme (x1 County) C0unty of Miruvell (x1 County) C0unty of Miruvell Bay (x1 County) C0unty of Scherfenberg (x1 County) County of Vargland (1x County) County of Andarien (1x County) County of Gwyndale (1x County) County of Roeking (1x County) County of Thistle Shoal (1x County)
Anor values both civilisation and protection of that civilisation. As such the settlements of Anor comprise of grand Cities alongside several Baronies ensuring their protection.