The Anorian Guard is calling all would-be soldiers, scouts and defenders of the land. Ours will be the duty of securing Anorian territory against threats within and without, to put enemies of our Duke and our Emperor to the sword.
The Anorian Guard has a focus on mobility such as mann-at-arms, archers and scouts, we plan on running patrols along our major roads and around our larger settlements. We would train experts of the terrain, superlative archers and horse riders - menn and womenn capable of hitting moving targets from the tops of our guard posts and walls or riding down the enemies of the duchy. Other weapon training will be provided, seeking to leave no potential advantage neglected.
The combined strength of the Neran (the swords) and the Hrothi (the shields) is a balance of flexibility and defensive power, and our strategies will play to these strengths:
The most gifted horse menn will form our scout detachment, gathering intelligence for the military and denying intelligence to the scouts of would-be invaders, taking the role of the Anorian Guard's sight and the arrow that deprives the enemy of theirs.
The most talented archers will mann our defences, patrolling around settlements and keeping any threats at bay with flurries of arrows, putting down enemies before they can reach the walls. These are Rangers.
Those who prefer combat face-to-face will join the glorious vanguard in offensive military operations against any who might seek to take our lands, as well as forming patrols during peace-time.
When not given specific orders, our Guardsmenn will have a "job board" where paying tasks in need of completion can be listed. Training will be an active and on-going process, aiming to keep our soldiers not only skilled but also entertained with mock-combat and non-lethal duels.
The noble menn/womenn who defend our lands will be well paid and be provided the best equipment, training and opportunity for advancement. Those with the potential will be selected for elevation to the Knights of the Sun, who act as the officers of the Anorian Guard.
If you aim to be the best; The Anorian Guard is the place for you!
Hierarchy The ranks will be as follows, in ascending order;
Initiate: This is where your career begins, where you will be outfitted with equipment for training, and begin receiving pay for your dedication to the duchy. Once your basic training is complete, you will be given duties. Once you've proven your dedication to the duchy, you will be promoted.
Mann-at-Arms/Womann-at-Arms: Here your duties will be expanded, advanced training begins, and you will be rewarded commensurately. This role will form the main body of the Guard, taking part in offensive and defensive military action. When you've completed your advanced training and demonstrated an aptitude for a speciality, you may be selected for promotion further.
Sentinel/Ranger: Veterans will be experienced soldiers, whether they specialize in swords, archery or other forms of combat, forming the tip of the vanguard, acting as bodyguards and taking the most dangerous and rewarding duties in defence and attack. Rangers will be the most mobile arm of the Guard, scouting out enemy positions and encampments, performing counter-intelligence, harassing and assassinating trespassers and invaders.
Serjeant-at-Arms: Here you become an officer of the Anorian Guard. Your duties will be expanded and you will lead the Mann-at-Arms and Womenn-at-Arms. This role will form the first tier of officers of the Guard. Duties will include ensuring effectiveness of the guardsmenn taking part in offensive and defensive military action. When you've completed your Serjeant training and demonstrated an aptitude for a speciality and leadership, you may be selected for promotion further.
Captain: You have risen to become a Captain for the Anorian Guard. Your responsibilities will be expanded further and you will lead the ranks of Mann and Womenn of the Guard below you. This role will form the highest tier of officers before the Knights of the Sun. You will ensure the welfare, training, equipment and the guards effectiveness taking part in offensive and defensive military action.
Some examples of what our Guardmenn may be ordered to do, or what they may find on the job board are:
War Tasked with going into full scale battle against foreign armies be that either to defend against invasion or being part of a Kingdom wide task force to invade an enemy of the Empire. Would suit: Everybody.
Establishing Outposts Tasked with delving into remote distant lands to set up secret hidden outposts, sometimes setting up outposts within caves or ruins that you or scouts/adventurers have recently cleared out. Building traps and defences against intrusion. Also building watchtowers and other military constructs within the Duchy. Would suit: Adventurers / Builders / PvE
Uprooting Illegals Tasked with locating, evicting and demolishing illegal squatters and their illegal constructs who are attempting to obtain land through adverse possession and refusing to legally obtain the land like everybody else. Would suit: PvP
Advanced Guards Tasked with protecting the land of Anor and it's people when regular guards require a little extra assistance. Often found patrolling towns and cities during times of increased dangers or being sent to vital key areas of the Duchy to protect resources and help deliver resources and goods from one settlement to another. Would suit: PvP / PvE
Huntsmenn Tasked on occasion to help clear an area of the Duchy where dangerous animals have congregated and become a danger to Anorian citizens. Also can be tasked with clearing out farmlands of pests that threaten crops and the harvest. Would suit: Hunters / Survivalists / Animal Trainers / PvE
Rescue Tasked with searching, locating and rescuing Anorians or anyone else required who are in trouble and in need of help. Be that from being trapped in a dangerous location or them having been kidnapped or attacked by criminal scum. Would suit: PvP / PvE
Personal Guard for Nobles Tasked with protecting the nobility at all costs from those who would cause them harm. Would suit: PvP / PvE
Bounty Hunting Tasked with Hunting down criminals that have a bounty on their head. Would suit: PvP / PvE
Scouts Tasked with delving into unknown lands and ancient ruins, clearing these places of dangers, gathering relics and long lost information. Cataloguing and mapping distant territories. Would suit: Adventurers / Bards / Cartographers / PvE
Clearance Tasked with tracking down and eliminating looters, thieves and raiders. Clearing out caves and bandit camps that arise anywhere within the Duchy. Would suit: PvP / PvE
Courier Tasked with delivering important items or information from one place to another when the route taken could be long and/or dangerous to normal citizens. Would suit: Adventurers / PvE
Assisting/Guarding Settlements Tasked with aiding settlements within Anor as and when required. Would suit: Everybody
Sabotage Tasked during times of conflict with infiltrating enemy territory and sabotaging key areas of the enemies infrastructure and economy. Would suit: Deviants / PvP
Espionage Tasked with infiltrating using disguise and acquiring detailed information, especially recipes, designs, research and technology and bringing them back for study. Would suit: Deviants / PvP
Assassination Tasked during times of conflict with infiltrating enemy territory and assassinating key figures and highly important and influential individuals. Would suit: Deviants / PvP